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		<title>Armor on EQResearch</title>
		<link>https://eqresearch.info/tags/armor/</link>
		<description>Recent content in Armor on EQResearch</description>
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				<title>Armor Class</title>
				<link>https://eqresearch.info/melee/armor-class/</link>
				<pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
				<guid>https://eqresearch.info/melee/armor-class/</guid>
				<description>&lt;p&gt;Armor Class in EverQuest is really two stats in one: an avoidance stat and a mitigation stat.  These are added together&#xA;and represented to the player in a single value.  EverQuest was based on old DIKU MUDs and in those MUDs AC is also both&#xA;an avoidance and mitigation stat rolled into one, however EQ does not have a baseline THAC0 number and uses two distinct&#xA;mitigation and avoidance stats.  Sony/Verant may have combined these because gamers at the same were used to AC being a&#xA;single stat but that is speculation.&lt;/p&gt;</description>
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				<title>Melee</title>
				<link>https://eqresearch.info/melee/</link>
				<pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
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